Pirate’s Code is a project focused on using both digital and analog components in order to create an immersive multiplayer experience. Gameplay is centered on players competing to become captain of a pirate crew over the course of a 30-day voyage. This voyage takes place within two connected player environments: a 3D game board for direct player interactions and a digital interface facilitating an over world map which monitors voyage progress, player status, and a random event system. Now the the game is finished, we would like to have our first public play session.
Game Master: Shane Murdock
Minimum/Maximum Attendees: 4/0